winfield: (road)
[personal profile] winfield
[After working for roughly a day and a half, nearly nonstop for some of you, the town's looking both healthier and hardier. With most (if not all) of the expeditioners contributing to reparation and building, you've managed to get a lot of work done: all the buildings have at least been patched up to some extent, and the poor broken fence is now standing and sturdy. You've even managed to get together a couple outposts. Nothing fancy-- they're just elevated platforms, really-- but they serve their purpose of allowing people to see far out quite well.

It's probably best to start heading back now, though, since you need the supplies you brought to last you the trip home.]

DR. BREWER | PACK IT UP, KIDS | HEATH
| PEOPLE WHO WANT TO STAY
fanstheflame: (hanging on a moment here)
[personal profile] fanstheflame
[by now, everyone has had a chance to look around Fairfield and get their bearings, right? those who came along and remember it from a few years ago probably found a lot changed and in need of repairs.

as for the distress call, Dr. Brewer and his friend Heath have been pretty friendly and outgoing, but the other refugees from Draconis have stayed in hiding. maybe you're helping with the repairs, maybe you're trying to find those other refugees and see if they need help ... or maybe you're just wandering around and doing your own thing.

either way, there seems to be no sign of those creepy, crawly Collector bugs from Terre Haute, today, so you're free to do as you please! post in one of the sections provided, or make your own - it's all good!]



((OOC: Apologies if I seem to be stepping on any plotrunners' toes - this was done with
mod approval. Here are your section links: REPAIRS | AROUND TOWN | THE GRASSLANDS ))
winfield: (town)
[personal profile] winfield
[You saw the towns some time ago, but it still took a good couple hours of treading past the farmland around it before you actually reached it. They have a distinctly "old western" type of feel to them, with their dusty, unpaved dirt roads and the collection of buildings-- most of them obviously wooden-- sitting side-by-side along either side of the road.

More observant residents may notice that the nearer they come to the town, the more people that look up and notice, and subsequently hurry off or head inside. And even if you didn't notice it as you closed in, it sure becomes apparent once you step under the archway of the town; there's no one around. The tumbleweed that rolls by almost seems to be mocking the residents.

Another thing that becomes apparent is the state of the town. Besides having gone eerily quiet, some of the buildings have been wrecked. There are gouges in the wood, where it hasn't been punched through or torn apart. Rails are broken, and a few of them even have damaged or missing doors.

Are they too late?]

DR. BREWER | HEATH | RECONSTRUCTION

((ooc: No sections this time. Comment freely and make your own! There will be a section by the mods soon~ Sections updated!))
not_mafia: (?)
[personal profile] not_mafia
[After a long day of traveling over the hilly, grassy grounds of Nostos after a quick trip in the TARDIS, the sun is slowly starting to inch its way down to the horizon, the light catching on the clouds and making quite a spectacular sunset view. It's time to halt the traveling and rest the animals, get those tents pitched and crack out the canned foods. You're pretty deep into the Dead Zone, now, and stretched before you are rolling plains, with the only foliage being the golden grasses and some shrubbery. The air seems quite a bit warmer than it was in Paradisa as well. It is not an empty plains, though; buffalo roam the area, generally pretty tranquil as they graze on the grasses, sometimes lifting their heads to look curiously at the residents. Well. If they had eyes, that is.]

CAMPFIRE | TENTS | THE GROUNDS | THE BUFFALO

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Paradisa Beyond

September 2013

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