winfield (
winfield) wrote in
paradisabeyond2013-09-03 07:09 pm
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Winchester/Fairfield Expedition - The Town of Fairfield
[You saw the towns some time ago, but it still took a good couple hours of treading past the farmland around it before you actually reached it. They have a distinctly "old western" type of feel to them, with their dusty, unpaved dirt roads and the collection of buildings-- most of them obviously wooden-- sitting side-by-side along either side of the road.
More observant residents may notice that the nearer they come to the town, the more people that look up and notice, and subsequently hurry off or head inside. And even if you didn't notice it as you closed in, it sure becomes apparent once you step under the archway of the town; there's no one around. The tumbleweed that rolls by almost seems to be mocking the residents.
Another thing that becomes apparent is the state of the town. Besides having gone eerily quiet, some of the buildings have been wrecked. There are gouges in the wood, where it hasn't been punched through or torn apart. Rails are broken, and a few of them even have damaged or missing doors.
Are they too late?]
DR. BREWER | HEATH | RECONSTRUCTION
((ooc:No sections this time. Comment freely and make your own! There will be a section by the mods soon~ Sections updated!))
More observant residents may notice that the nearer they come to the town, the more people that look up and notice, and subsequently hurry off or head inside. And even if you didn't notice it as you closed in, it sure becomes apparent once you step under the archway of the town; there's no one around. The tumbleweed that rolls by almost seems to be mocking the residents.
Another thing that becomes apparent is the state of the town. Besides having gone eerily quiet, some of the buildings have been wrecked. There are gouges in the wood, where it hasn't been punched through or torn apart. Rails are broken, and a few of them even have damaged or missing doors.
Are they too late?]
DR. BREWER | HEATH | RECONSTRUCTION
((ooc:
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[popping the tape into the deck, he gets comfortable at one of the tables and starts while Brewer does the same]
This is Mark Hunter, here in Fairfield with Dr. Brewer, September 3rd, Year ... Six? Screw it. I'll label the tape when I get back and can check. Anyway. We've come out to the town in answer to a distress call sent via radio, and the good Doc here was cool enough to let me interview him. [he clears his throat]
Thanks for doing this, Dr. Brewer. And I'm just gonna say right now that if there's anythin' you feel like you can't answer in the interest of the safety of the people you're with, you don't hafta. I'm not gonna be a jackass about it.
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It's not a problem, Mr. Hunter. I've got nothing I need to hide.
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[He leans forward, steepling his hands together and letting out a slow breath]
For what I managed to determine, Draconis fed on its residents in a different way to Paradisa. Where your castle feeds on you constantly, it seems Draconis lets its resident number raise to a high level, before releasing the virus. lot of people died, or succumbed to the virus, it seems that's when the castle fed. En masse, like a python eating an antelope. After such a big meal, all it needed to do was bide its time, let it's resident number grow again before repeating the process.
[He moves to sit back in his seat] I think we might be the first people to escape out of that, and we lost so many of our residents to that in the process.
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[the words die in his mouth. "because it had been so good to them". his eyes widen]
So that was ... it was on purpose. It wanted them to use it up like that. Like ... like some crazy suicide pact. [he chokes on the words, feeling ill. to him, something like that is even worse than what happened at Draconis, or what Paradisa does to them]
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[as he speaks, he's flipping through his journal, looking at what it picked up of others' conversations. he doesn't want to be repetitive, after all.]
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[he sighs. Dr. Brewer and Eleven probably would have talked about everything until the cows come home, and it's moments like this, the big moments of discovery where he's reminded of just how much is OUT there, that he misses his old friend the most. it's almost like a phantom limb pain for a second heart he doesn't have. but he's not about to change the subject and say how much they would have gotten along, as much as he wishes he could. they may not have much time, and he doesn't know how long the crystals will keep his precious boombox going - oh hey, there's a thought]
Have you seen these before?
[he turns the radio around briefly so that Brewer can see the crystals wired to the back]
Lente said something about a "mother crystal" they could get charged off of...
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I've heard about them, but I've not been lucky enough to own one. The people with them tend to be very...possessive of them. After all, they give power out there. [He gives a shrug] I've never seen one, but we haven't seen everything in this world yet, if it's anywhere, it's probably hidden well.
[He turns the paper to Mark, an ornamental flower-like image now on the page] That's Ivera's door. All of them need keys, of course, but you might find it one day, who knows?
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As for the crystals ... I dunno, when you said you had tech out here, but no magic or anything else, I thought maybe that master crystal might be around here somewhere, or there was some cache you guys might've found. I mean, this is a Western town, right? It'd just be kind of funny in a "it fuckin' figures" way that they could be down in a mine or something.
[he chuckles] I watched too many John Wayne movies with my Dad when I was little, I guess. ... Anyway. It was worth a shot. ... What about other groups? Lente mentioned that there are a lot of 'em traveling around out there. Have you run into any?
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We came across the Giovani, not long after we arrived on the mainland. Bird people, they're very good medics, helped patch up a few of our injured. [There#s a pause here] Shame about their thing against redheads.
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The one our people met tried to kill 'em all, not just the redheads. It turned into this ... creepy monster thing ... You're sayin' they're not all like that?
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[he sighs] Fuck. What if we burned a bridge, there, and they could've helped us, too? ... I feel like there are so many chances to figure this place out that we might've lost just because we don't know anything.
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[He chuckles wryly] That's hardly helped. You haven't had anyone willing to give your the information you need, and I doubt your castle will be willing to tell you what's going on. If it's anything like Draconis all it will talk about is how it wants you to stay with it.
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We haven't been able to really get anyone to talk to the castle at all, but I know we've got a couple psychic people who've tried. It ... doesn't usually go well if anything happens at all. And most of the people we've met didn't want to tell us what they knew. They act like it's better for us if we don't know, which is -- [he catches himself. he's on tape. this is for the records] -- unfair.
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Unfair, nice catch kid. [He sighs] So Paradisa doesn't speak to you. You're not missing much, the castle voices are... well they're deeply disturbing to put it mildly.